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October Update - The Song of The Fae
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October Update - The Song of The Fae

TwoPM Studios
Nov 2, 2021
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Hello everyone!

Has it only been a month since the last update? Apparently! Seems like a lot has happened. We launched into Early Access on Steam and had our first brave batch of players battletest the game.

All things considered, it actually went pretty smoothly! Since then we've shipped 4 patches (roughly one a week) with the following changes:

  • Fixed Cormag's stat block placement

  • Fixed softlock when Bard is killed by Cormag's charge

  • Cormag gains +2 ATK when angered

  • Cormag can move further

  • Clarified event log messages

  • Added in-game help menu + online manual

  • New mountain biome map: "Ridge"

  • Buff and debuff names appear during overhead during combat

  • Unit tooltip displays full trait description

  • New mountain biome map: "Corner"

  • Expanded map generation possibility space

  • New swamp biome maps: "4 Islands" + "Ring"

  • Tweaked run generation, suggest shops and mazes when most useful

  • Introduced 8 new unit traits: Xenophobe, Guarded, Complementarian, TeamWarded, Bloodbound, Bloodblessed, Bloodblocked, Bloodbuilt

(full changelog here)

As we get into a steady rhythm I'd like to pick a regular update cadence and stick to it, I'm not 100% sure what that regularity will be yet but I'm thinking either fortnightly or monthly.

Speaking of updates, we're working on our first content update: the desert biome. This will include new terrain, maps, mechanics, enemies and a boss(!!). We expect this to be done by the end of November but we will announce a more concrete date when we have one.

Twitter avatar for @vivavoltben ☯︎ @vivavolt
my sanity meter is almost completely depleted but I did it. I finally did it. These goddamn maze segments are actually generating their collisions correctly. first image: debug rendering chaos second image: procedural bliss #gamedev #pixelart
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October 28th 2021

2 Retweets19 Likes

In the meantime we will continue to patch the game, including a small patch coming this week! I heard from a few of our players that the music controls were difficult to use. I've added a mute, play/pause and skip button to put control at your fingertips.

Overall we've been thrilled by how supportive everyone has been, we're excited to keep delivering more content for SoTF and keep you all guessing. If you haven't picked the game up yet please consider doing so then come let us now what you think on Discord!

Oh, and you can catch development sessions live with Ben on twitch every Wednesday at 1pm AEST.

Hope you had a sufficiently spooky Halloween, we'll see you next time.

Cheers,

Ben + Ricky

PS, we still have a Patreon if you'd prefer to support development that way :)

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